hacking

Author: 
Molly Shea
Abstract: 
Cory Arcangel's reconfiguration of classic video games into video art may at first be considered an exercise in nostalgia. Indeed, Arcangel is widely noted for his use of obsolete media and retro-style video games as artistic material. As a member of the Nintendo generation, Arcangel often encounters remediated cultural signifiers of his childhood within the ever growing video game community and market. Nostalgia in the video game industry and gaming community is essentially a desire for an unattainable and simulated past and yet one that works actively to construct an alternative genealogy that reflects the personal and cultural memories invested in video games. The desire for authorial control over simulated memories of digital interaction shows that a framework is required to conceive of digital cultural memory and the ways in which it can be considered and contributed to. Arcangel's video art, especially his video piece Super Mario Clouds, requires a utilization of nostalgia and digital cultural memory to fully interactive with the work. However, his reconfigured classic video game does not instigate nostalgia in viewers, but invigorates a new framework in which to examine temporality and memory in virtual environments. This is achieved through a collective interactivity with the work that re-authors a video game narrative rather than conforms to it and thus exists within a present moment of actualizing the self as co-producer of digital culture. Immersive simulation in video gaming and intricately networked information communities has made existence within the present almost unattainable. Many members of the digital and gaming community have cultural and biographical memories that were created in virtual capacities but there is little understanding as to how to recall them or present them as legitimate. This paper examines digital and nostalgic methods for articulating and documenting digital cultural history through the use of Cory Arcangel. His art is symbolic of the genealogical methods for reconsidering the digital citizen and consumer, but most significantly, providing this culture with an archive that does not simulate its history but reflects it through its need to be made.

“There is no Game Over anymore -
it has long since been hacked out.”
- Raphael Gygax  Read More »

On Friday afternoon, during my third attempt to locate Steven Weber's book "The Success of Open Source" at Lauinger Library, I scanned the spines of several hundred books, hoping to find it misshelved nearby. Instead, I stumbled across Tim Jordan's "Hacking: Digital Media and Technological Determinism," which has turned out to be the most delightful read I've come across since I began working on my thesis.  Read More »

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